10. Day Of Infamy New World Interactive’s World War II shooter is a an intense war experience with over the top sense of realism you need to check over here.
Set during the height of the Second World War, lead your team in a grueling defensive position against hordes of invaders https://rocablanca.net/.
It’s hardcore gameplay with a heavy emphasis on teamwork oriented objectives made this a definite choice for players looking for a good military shooter.
It was well received mainly due to its high-octane combat and dying with only 2 gunshots. Additionally, it contains over 60 real weapons to choose from. It’s a really good game and worryingly realistic, so you don’t want to let your grandpa play this one. It has a PlayScore of 7.91 9. Battlefield 3 Wherever you go around the internet, you can never ignore Battlefield 3’s massive success.
This eleventh installment of the famed first person shooter sold over 5 million copies during its first week and gave birth to a growing multiplayer community. The game was praised for its two sectors, it’s online and single-player experience. Both are good in terms of gameplay and presentation, but the game truly shines in its multiplayer. Players can choose between four roles to provide a helping hand in the battlefield. Choose from a wide variety of modes including Deathmatch, Rush, Conquest, and so much more. It receives a PlayScore of 8.17 8. ARMA 3 The future is grim in the year 2030. ARMA 3 is massive military sandbox game from Bohemia Interactive.
It features an authentic action experience, especially with its single and multiplayer content. It’s campaign lets you take control of a US Army Corporal in a mission to infiltrate enemy bases and commandeering large scale armored operations. Ride military vehicles, use iconic weaponry and get drawn into its realism. Aside from its solo elements, its online mode is as wide scale as its story. Form a squad and jump into the game’s multiple game modes including from its various expansions. With its success, it’s awarded as PC Gamer’s 2013 Game Of The Year for Simulation and a premier military game for the PC, of course. It has a PlayScore of 8.18 7.
Sniper Elite 4 Nazi-killing couldn’t be more fun in Rebellion’s latest entry. Wartime Italy is slowly consumed by the evil of Fascism. As Karl Fairburne, it is your task to eliminate these vile human beings… one bullet at a time. After the events of the first game, follow him as he leads his band of brothers to restore Italy to its rightful place. As the latest entry to their award-winning series, it greatly improves on all fronts. With the game’s enhanced verticality, players can now increase the chances of finding the perfect spot of infiltration and stealth. Just customize your loadout and choose from the game’s wide arsenal of juicy World War 2 weapons.
As usual, the game doesn’t forget about its iconic X-Ray Kill Cam. Landing the precise shot grants you the satisfaction of watching their internal organs get blown up in spectacular fashion. It has a PlayScore of 8.19 6. Insurgency From New World Interactive, feel the hardcore action of close quarters combat in this Source Engine based experience. For the uninitiated, this was a follow-up to the award-winning Source mod. Now it’s rebuilt with better visuals and a highly competitive one-life gameplay. If you suck at first person shooters, you’re gonna have a hard time. Like most PC games nowadays, the game is divided into two modes: Online and Co-op.
The former delights you with nine team-based game modes with intense objectives, whereas the latter lets you grab a friend and take down the enemy AI together in increasing difficult waves. It receives a PlayScore of 8.25 5. Rising Storm Tripwire Interactive’s stand-alone expansion to Red Orchestra 2: Heroes of Stalingrad. All thanks to the impressive modding community, they brought together a title focused on the Pacific campaign of World War II.
Alright, my friends, We have made it down to the top 10. Let me know if you are enjoying these top 30 list, They're massive, but they're a lot of fun. Alright, here We go and number 10 Street fighter 2 And the first street fighter had pretty much been forgotten, as it was incredibly basic only had two characters, although for being honest, It's probably the most balanced game ever made, but in 91 the series had a massive Makeover with the arcade release of Street Fighter 2, the World Warrior ever wonder why there's so many fighting games released in the early to mid 90s?
Well, you have streetfighter to to thank for that super smooth, gameplay, an awesome character, roster and the later release championship Edition and Super Street Fighter 2 turbo That is still played competitively to this day street fighter 2. Is the best-selling and most important fighting game in history. It is it really is you like fighting games, yoooo street fighter 2, a huge fat. Thank you. At number 9 We have banjo Kazooie regarded by many to be rare rares finest creation. Banjo Kazooie was released for the 64 in 1998 and was an instant classic https://oncasinogames.com/keno/.
Drawing inspiration from Walt Disney studios in an effort to appeal to all ages, rare rare created an Absolute Masterpiece, blending 3D platforming with exploration, Collectibles and witty writing and character design, not to mention the banjo. Kazooie is perhaps the best-looking in 64 game ever when it was released with the colors that popped in beautiful worlds to explore If you've never played the original pick up the rare replay collection for the Xbox one and give it a try. Ok, we're getting into the gritty here, So not everything can be in a certain spot. Number 8 super smash. Bros. This game was a huge risk for Nintendo and it's originally well.
It was originally wasn't going to be made a Fighting game featuring Nintendo's lovable, family-friendly characters. Doesn'T sound like a success, lead designer Massive Hero, Securi really had to fight to get this game made and even famously made a prototype of the game to present to Nintendo execs Before the project was ever approved. The game was a massive success, as this is one of the first crossover games ever made and who Wouldn't want a game where you could have Mario Pikachu, kirby and fox McCloud. All on screen at one time, Released in 99 Super Smash. Bros went on to be one of the best-selling titles for the system. Still one of the scariest games ever made at number 7 resident Evil.
The original resident Evil came out in 1996 for the PS1 and scared the crap out of just about everybody that played it. I remember it personally, the first time we saw a zombie in that game when you just kind of turned his head around his game, completely redefined the survival Horror Genre and is really to thank for all the great horror games to be released in the 90s and The 2000s as the Hordes honor, was yet to see major success in the gaming industry until we got resident evil the creepy mansion, the terrifying zombies, the interesting and mysterious story, the Revolutionary inventory and save systems. The great graphics resident Evil holds a well-deserved spot in gaming. History for being one of the best in Scariest games ever released for the Playstation.
It'S number six Entry pissed-off the world Mortal Kombat Single-Handedly created the Esrb rating Mortal Kombat. First, graced the arcades in 92 and took the world by storm with its smooth, Gameplay, awesome, live-Action, Sprites And, of course, the excessive blood and gore that had never been seen in an arcade machine. Many make the mistake of thinking the first Mortal Kombat existed on controversy alone, But know the game was awesome to this day.
Super Metroid and castlevania Symphony of the Night Went on to Create the Metroidvania Genre of Platformers, which feature open, Nonlinear level designs. Super Metroid was insanely popular But unfortunately wasn't as much of a financial success as mario and Zelda. It wouldn't get another sequel for eight years.
When we finally got the release of Metroid prime okay at number, fourteen Pokemon is easily the biggest handheld series in gaming history and we're going to talk about Pokemon, red and Blue and all started with red and blue released in 96 in Japan in 97. In North America, these games not only put the Pokemon series on the map, But was able to create a style of rPG that even the youngest of gamers could follow along The open world. The concept of catching and training, your pokemon, this style of game, Had never been seen before in the modern Pokemon games are still using this format, Just because it's so good, red and blue was remade as firered and leafgreen in 2004, with updated visuals in a larger Roster of Pokemons to catch as well as a multiplayer using the game boy Advance Wireless adapter to play with your friends At number 13, we have spyro the dragon with the rise of 3D platforming sony wanted a piece of the action, so they could compete with Nintendo.
On their new Playstation in 1998 spyro, the Dragon was released and featured some of the most beautiful Graphics to date on the console, it was praised for its witty writing great level design and insane Replay value Thanks to all the hidden secrets around the games world. It'S a shame them. Spyro has since been degraded to a side character in A Skylander series, because the original Spyro games are nothing short of Masterpieces at number 12. We have one of the longest running series ever in gaming.
History, Final fantasy: we're going to go with final Fantasy, 7. Now final fantasy first started. All the way back in 1987 has been all over the place in terms of Genre and game quality. Like most series fans will argue on and on about which One is the best there's not much debate over the best final fantasy game of the 90s, though final Fantasy 7 was released in 97 for the PS1, It was called the best RPG ever made at the Time with much of the praise being pointed towards its incredibly deep gameplay, Beautiful, music and stunning visuals never played it well, There's a remake coming sometime soon from Square enix, And it's looking like one of the most beautiful games ever made. So your weight will soon be over if you never got to experience this masterpiece of a game.
Ok number Eleven, the legend of Zelda Ocarina of time, And where do I even start with this series? One of the longest-running and most critically acclaimed Franchises in gaming? History is the legend of Zelda starting back in 1986 and is still going strong to this day.
With the recent release of breath of the wild. There are tons of debates over which game is the best in the series, But a heavy contender for that title would be this one released in 98 for the Nintendo 64 and is the best reviewed video game ever released According to guinness book of world records, at Least, deep gameplay great characters in an amazing story That was surprisingly mature for the target audience Ocarina of time is nearly a flawless game. So I want to know from you guys What is your favorite zelda game of all time?
Ok, we've made it all the way to 20 Wolfenstein 3D. Before there was doom, there was Wolfenstein and believe it or not. Wolfenstein was actually a stealth series before 3D came out in Wolfenstein.
3D is the third game in the franchise, But when Id software go over the license and developed Wolfenstein 3D Everything changed. The new game featured fast paced, FPS Gameplay and Super Gory Kills plus not to mention the final boss was Mecha Hitler. What other game Has a mecha Hitler? Wolfenstein 3D definitely helped popularize The FPS genre and gave Id software the tools they would need to rock the world with doom. A few years later, At number 19, we have system Shock 2. Before bioshock.
There was system shock Widely regarded as one of the scariest games ever made, and one of the best Sci-Fi rPGs Ever made as well System Shock 2 was released in 99 for the PC and still holds up you venture around a space station after an evil. Ai is Taken over and a horrific infection is taking control of many of the passengers sound familiar right. The atmosphere is disturbing as hell And the enemies send chills down your spine as they beg you to kill them and in their suffering at the hand of the infection.
While it didn't sell very well, it was critically acclaimed years later, the spiritual successor Bioshock was released in took command of the gaming industry. At number 18. We have the blue speedster again Sonic the Hedgehog 2.
Everything the original Sonic game did. Sonic 2 did even better Fast-Paced platforming a badass soundtrack. The introduction of tales in just an overall awesome game that could be played for hours and hours on end. Even today, Sonic 2 was even such a success that it caught the attention of Michael Jackson, who would go on to compose the music for Sonic 3. I Think it's safe to say that this number 17 game is one of the most influential FPS games of all time half-life. It was released in 98 and decided to take a step back from the fast-paced, bloody badass gameplay of other FPS games of the time and Decided to focus more on the story and the characters, as well as the physics which were so deep and detailed that this Went on To be one of the most technically advanced games of its time, the most realistic and detailed FPS is a decade.
Half-Life was the best-selling PC shooter ever at the time? Okay, this is our first rareware title on the list at number: 16 donkey Kong country. It was released in 1994 for the super nes. It was dk's.
First solo outing. The game was just plain amazed: the platforming, the music, the characters dk Country Single-Handedly saved the super, and yes, As it was starting to struggle against the sega Genesis and the rise of Sonic. The hedgehog Dk Country went on to be regarded as one of the best platformers ever made and and is the second best-selling Snes game of all time. Only behind Super Mario world, Okay, we're halfway home We've made it to the top 15 at number 15. We add the game's Super Metroid released in 1994 for the super nes Super Metroid was really the game that redefined open-ended Platforming games all the time. Most all platformers were linear and straightforward, But Super Metroid turned that style on its head and gave us our first taste of true Open-World platforming hybrids.
So what I did is build something called the in-app language switcher. And so basically for a debug builder or app there's a preferences pane you can tap on it and then it gives you a list of all the languages that we have and allows you to just tap on one https://casinoslots-ie.com/entropay. And it essentially restarts the app or restarts.
It doesn't restart execution of the app, it kind of restarts the user session. And I think it will make sense when you look at a screen movie that we are going to do here. I prepared this movie. I'm gonna be like Tim Cook at Apple or Steve Jobs, like: "I prepared this movie for you. I'd love to show it to you if you'd like.
Would you like to see it?". Yes, okay very good. This is going to get an Emmy award I think at some point. So here you are running around in the application and it's in English and everything is delightful. The world is wonderful.
Now we go to the more menu and that's where you put all these extra things and then we go to the localization debug. And we can then say: choose English from your start with Arabic. So pay attention to you notice that now everything is laid out right to left. And we've gone and refetched the entire home screen that's called "the lolomo for lists of movies". And you can see the display page for the same title all laid out crisply in Arabic. And the order of buttons goes in the different direction.
And everything is good. When you're using this you have to remember the position of the debug menu. Otherwise you get completely lost. So I've kind of muscle memory to be able to "Help! Get me out of here!". And so we can switch to another language like Japanese.
And you switch that. And that is JA like Japanese, not "ya" for German. And you see now everything's bringing you back. And again the metadata so the row titles, the artwork everything now in Japanese and you can exactly see how things are working. And let's see where should we go next. Let's travel along and go to... oh I don't know.
I'm gonna pretend I'm doing this live. Let's go to Thailand. So switch to Thai or TH.
And again now here you can see especially if you look in the bottom on the tab bar how wide that is and how tall it is. That took a lot of effort to be able to make these tab bar items fit properly. The Thai really was a... it was a bit of a challenge. But everything seemed to have worked out in the end. Our heroes made it work. And they were richly rewarded by... Oh wait, no we weren't taken to Thailand.
All we did is get to keep our jobs. Alright so now we're going to switch back to English. And again one thing also you might notice as we scroll that want you to pay attention to something that we'll be talking about a little bit later.
Alright so in the back of your mind you're thinking: "Well that's kind of cool. I'm wondering can I do this too?". And the answer is "da" or yes, you can. Sounding like Obama now: "Yes, you can". So it actually... I have to talk a little bit about some of the differences between how localization works on iOS versus Android.
So does anybody develop on Android as well? Yeah, okay. So you know normally I would say that I'm not terribly jealous of my colleagues who work on Android.
But in fact to really make it work properly you also have to have it work with the metadata, the descriptive information about the movies: the titles, the synopsis that come back to the server. So what we end up actually doing is that we send a fake language code of EN-XA to our server and then that basically means that all responses are also pseudo-localized. And you can really see that it keeps you from drinking too much because if you come into the office in the morning and it looks like that just like: "Oh, f***. What did I do last night?" "No-no, it's ok.
It's pseudo-localization!". But it is important and this is kind of the difference between you know what we're able to do with taking it as a kind of a company-wide initiative. Otherwise you know if you don't happen to have... if you're not as big as an organization what I can tell you is that Xcode does allow you to pseudo-localize as well. And I highly recommend it for doing it. It's one of the best ways to be able to test how your app is going to behave in other languages.
And there we go. All right okay now we understand what some of the problems are and I think that the first thing you have to do is use Auto layout. And I was kind of surprised because I've been developing with Apple technologies since it was next step. And so when Auto layout came out it made lots of sense to me and I know that there were a lot of developers a lot of people from other programming languages or environments on the team.
And there was like: "Ah, Auto layout is a pain!". Yes, it is. Auto layout absolutely has been a pain in the ass. It's gotten better. But it's still a pain in... How do you say "ass" in Russian? There we go, what he said.
Thank you. But the important thing is that whatever issues you may have for it, speed or whatever in some cases you're just kill yourself trying to do it especially when it has to do things with reversing the order of it. So it allows you to basically describe the behavior that you want.
Where a lot of times for a button is I want the text label to go in the center and then I want there to be a border on the edges so no matter how much you have to expand make sure you have that. Even then though if you think back to the French example you're always going to have to make some compromises because you're trying to get a range. And so what ends up happening is that you have to have a relationship with the designers and start asking these questions from an early moment in the design saying: "Thank you.
It looks great in English. What happens when the French get a hold of it?". So we've kind of trained ourselves as a practice to really think about that a lot. So I'm not going to go into how Auto layout works.
That's for you to find out with... there's a million talks on WWDC about that but it's mostly a friendly reminder that you need to use it. Alright so pseudo-localization is one technique that we have. The other thing is dealing with human languages because as good as pseudo-localization is for as a technique sometimes you have to be able to deal with other languages and that's particularly because we do so many A/B tests right.
And so in order to make it work what I ended up having to do as a developer I would maintain multiple user accounts in different languages. And you would have to log in and out of those. And it became incredibly tedious and as an engineer when something is tedious you try and figure out how to engineer a solution to it.
And so English is the baseline for line width. All right so then if you look at in other languages like Japanese and Korean they're much more compact in terms of line length but they also have some very very specific challenges especially those that have phonetic components to their language as well. And so but you know that's what it will look like there. Then some languages compared to English like German, Polish and French... Are there any French people out here? Oh, we can make fun of them, good. Okay so because French is very very expensive and so you know what ends up is like you imagine that as they're translating the phrase they're like you know philosophizing at the same time.
It's like instead of just saying "find something to download" it's like "find something to download and waste your life you fool". Seriously it does expand so you can see in this example that you have to have two lines of text to be able to make it work. So yes the French can be and in fact often is difficult. Alright and so other languages as you may know like Arabic and Hebrew, they layout right-to-left and so that's its own kind of difficulty. One thing I did I want to point out in terms of details if you look at the typeface... we actually use a custom Arabic typeface because we want people to kind of when they look at the user experience it should feel like you know a luxury hotel in Dubai.
And not you know a text of something else that may cause concern. And then there's Thai. The Thai is another interesting case because Thai has all these characters if you look up, they kind of these accent marks which make for insanely tall line links and that can cause you some heartache. And so knowing that these are the types of challenges that you come through regularly for the language we work on what I suggested when I got there and I said that the only way to have success with this stuff is to take all the engineering team and send them to 4 star luxury hotels around the world so we could have training in a country and to see that it works.
It's like if you want us to make something good in French there's no nothing less than the hotel Crillon in Paris will do and tie with all the kind of long... the line links we need to be like have massages all the day so we can make our body long and lean to resemble the characters. And then you know for compactness and efficiency there's no substitute to going to the finest sushi restaurants. So that's what I asked for and I called our CEO and I said: "Reed, dude let me borrow the corporate jet for a couple of weeks" and he said "nyet".
In fact I think he said "hell nyet!". So we had to go back to the drawing board and try find it a different technique. And so there is something called pseudo-localization.
And so we have actually gone in all for pseudo-localization so what it is essentially it's a technique for taking a base language like English and making it behave as if it was other languages so you add additional characters so it goes about 30% wider and you add you know accent marks and other kind of things that extend the top line and the bottom line. And so the point of it is that we actually do it so that by default. When you run the app under debug you are always seeing a pseudo-localized English text and that's actually on all platforms. It was kind of a decision that we made as a group engineering organization across all platforms. And so what what's nice about it is that you can see kind of right away if there's a problem and so it's been really really helpful for it but because you know problems are caught early and in our first instance of it we did it just for the user interface on the app.
I believe the bankroll units placed a lot of information there. You can look at the the graphs through the numbers. How many times one has come up in that number of spins 130 spins two zeros.
So it does a lot of analysis, hello, hi, red black. What does it do dozens columns the streets? So it's really good if you focusing on a certain area of the board that you want to try and refine and get a good system happening was about the win-loss so again in a nice bar graph only results again https://casinoslots-sa.co.za/skrill. This one's interesting, a tighter, shows you a visual of the wheel and where the most number of numbers have come up will analysis again showing where it's going similar to the other one. So that's the basics. Now, I'm just going to show you now the system designer we're going to preload a actual, an actual system that will be loading the system we can see how it's going to be operating.
Let'S just clear all this out start fresh, I'm gonna actually keep the I'm gon na. Keep this one open the bar what's happening. So this is great because, like I said it's got the number of spins there and highest. Allow us to all show the current amount, total spins, etc. Let'S clear that cuz we want to have those units - okay, so we're gonna actually go to designer system design. Actually, that's a really neat agreed.
If you know in what you're doing with programming you can program in your own there's probably ways you can learn how to do that. So, let's, let's open a system file, so I've already reviewed the people system. This is this. This one is slightly different.
It just focuses on the actual number, if you just go to one of our other videos. The parole system they'll explain in detail how to do that system, but this one actually just focuses on one number doesn't go from the high/low dozen etc go straight to the number. So we click on the system. As you can see, there's a few there. You can download a lot more from the actual site.
I'Ll show you at the end open, so it's sitting down there showing its ready to go, but it's not active, so I've got to actually activate it action we're going to activate the current system. So now it's ready to go clear that out now all we need to do is click on the spin. It'Ll automatically put the system in there. Sometimes there's a description of how the system works. Sometimes, there's no description in the actual notes, so we're doing spins sowing generating numbers. It'S looking for.
Obviously the trigger for this system so 26 over see. That'S come up twice. I remember in the previous system, look at random that comes up twice and then it starts. So we can click keep clicking on spin.
Obviously it's on the one number, so it's going to take a while to be generated, but let's do we'll continue with that system, so it's still active well, actually we'll do the auto system so Auto what I spin, let's really see how good this system is now To make a good start, but it's it's going pretty good. Now, you're gonna see a lot of variations. Gonna go up and down up and down with a lot of systems, but also it depends on the system. So, if you're betting and it's even money depending on how you've set up what you want to achieve it could the best system, I guess, will show a level out flatline where there's real potential there in that system to to start to generate a profit. So, as you can see, this system is number crunching right down to zero. Okay, we've done a thousand, so at the end we've got up to 246 was the highest it got up to in our bankroll the lowest.
This is just betting, one unit, of course. Currently, it's 143 decides dollars, allow us to win 127 so, as you can see, sometimes, if it's not going so well, sometimes you just got to tease it out. Wait it out. It'S gonna actually go okay, but how do you know, but this system seems to in the thousand spins seem very effective.
Let'S just do another one and then we'll go into the the website to finish off. Let'S just stop it there. I want the video to go too long. Ok, so then it didn't really make up, didn't really move much, but it's still slightly from the thousand mark.
It'S been. It did go up slightly. So let's deactivate show you how to deactivate the system. Now, that's active. Do you activate the system now it'll still sit there so to actually clear it away, system, editor, sorry system and then X. So all your systems that are pre-loaded will come up there.
Let'S delete that out. So it's the code and that's it there. So the website to download this great software is, it's called UX software comm so gives you examples there and explains in more detail the software does, but you get there. It'S got their downloads, you can do a trial, which is great 20. I think gives you 20 sessions before you need to pay for it, which is good. You can trial it.
If you want to ensure a bright future ahead of you in the career of your choice, you should not just be content with getting passing grades in college. You should make the effort to make higher than average grades. An excellent Grade Point Average (GPA) is the gauge by which potential employers determine which applicants are suited for their companies.
Do Not Skip Class
Once you enter a college class for the first time, you will observe that your professors are not as strict as your teachers in Grade School or High School. Some don’t even take attendance. If you want to get the most out of your college education, you should always attend your classes. Unless you are sick, it is never advisable to skip even a single class. Always remember that a large part of exam questions in midterm and finals are obtained from the lectures, with a smaller percentage from the assigned text books.
Note Taking is a Skill
Make it a point to take good notes while in class. You don’t need to take down everything that your professor says, but be sure that you jot all the important points that he or she has stressed. Copy the diagrams and charts that he or she has made on the blackboard. If your professor made PowerPoint presentations, you may consider approaching him or her and ask if you could copy it on your flash drive for future review.
The key to getting good grades in college is by knowing how to manage your time wisely. For this reason, it is highly advisable that you purchase a journal or a diary to keep track of your daily activities. Aside from noting down your class schedule, determine specific time periods during the day wherein you can review and study your notes and textbooks and do your homework. Psychology studies on learning have shown that studying is more effective during the daytime when your mind is more alert. Evenings are best reserved for quick reviews and reading of assignments for the next day. If you understand that you dont have time to write, for example, essay, you can use essay service.
A lot of people will probably advise you to keep socializing to a minimum while in college. However, it is not advisable that you don’t get any rest or free time at all. When you have free hours in your schedule and you have finished your homework and reviewed previous lessons, go out and relax with friends. An exhausted mind needs to be refreshed and what better way to do it than to do activities that you love.
Always have a positive attitude when it comes to studying in college. If you don’t do well in one exam, don’t be disheartened. Study harder, particularly focusing on the points that you don’t understand. You may even consider talking to your professor so that he or she can explain the parts that you don’t fully understand better.
Even if you know the pay range and think it is too low, nothing is set in stone. You may really like the company, industry, market, etc. We have witnessed numerous occasions where a pay range is known, and the company goes way beyond it. Why? Because the really wanted this person.
When the offer arrives, review it thoroughly. Make sure you truly understand all of the terms and conditions. Do not react, but study and let your mind absorb it. Ask yourself what your initial thoughts are. Too high? Low? Seems fair? Wish this was in it? You need to be clear about what you really want and are willing to ask for in addition. Also, do not feel like the negotiation Gods are going to strike you down if you just decide just to accept it. If you factor in the position, company, pay, etc., and it all seems like a nice deal and you feel good about everything, go for it.
If there is a component missing that you were hoping for
Then ask for it, but do it professionally. Stay calm. There is absolutely nothing wrong with negotiating an offer. You will not offend and most companies expect it. You can do this informally, by letting the hiring manager, HR person or recruiter know specifically what you would like changed. If they require a formal response, or if you would feel better doing this in cv writing, then go that route. Ask the employer how they would like you to respond.
Keep this in mind, studies have shown that the a high percentage of offers would be negotiated on the employer's end, yet only 1/3 of candidates ever ask for more or better terms. You will benefit yourself immensely long-term if you get better terms now. Find a simple future value of money calculator and you will see just how important it is. As mentioned, there is no plug-in formula for pay, so you need to look at other factors such as the following.
Business factors - What is the current state of the industry you are in? What is the general state of the economy (avoid watching the evening news for good mental health). Is the unemployment rate high in your area? Is the supply and demand for your skills high or low?
Is the company doing well? Profitable? Losing money? Are they a start-up, mature, or in a turnaround situation?
Position / hiring authority factors - Is the position urgent? How long have they been looking for this person? What is the competition and availability of other candidates for this position?
You factors - Do you have other offers? It is certainly okay to share this information during negotiations, since it will often lead to a better offer. It is probably the best and easiest way to negotiate an offer. NEVER lie about this. What is your technical or non-technical expertise? Is your skill set, knowledge, experience unique? What is your financial situation?
Key tip number one: Make them want you, badly. This is the best tool you have for negotiating.